How Can I Start a Career in Game Design as a Teen?
Post:
Hi! I’m 14 and I love creating games. I already know C++ and sometimes experiment with simple apps or game ports like this Cuphead APK build (https://cuphead-apk.com/
) just to see how games run on different devices. I want to be a game designer in the future, but I’m not sure what steps I should take now. Can AI help me create characters or code faster? Where do most game designers earn money from, and is this career profitable long-term? Any advice for someone my age starting out would be amazing.
4 answers
Mariana’s Answer
Mariana recommends the following next steps:
Chris Knight
Chris’s Answer
At your age, the key is to keep creating, even if your projects are small. Completing projects teaches you discipline, problem-solving, and how to turn ideas into playable games. Tools like Unity or Unreal are great for learning because they introduce you to professional workflows.
Take time to study games you love. Think about why certain levels are fun, why a character moves well, or how difficulty increases. Game design is about understanding people as much as it is about coding.
AI can be a helpful tool, not a shortcut. It can assist with brainstorming characters, explaining tricky code, or creating placeholder art, allowing you to focus on learning core skills. Consider it a mentor that helps you overcome challenges faster.
When it comes to earning money, most designers start with studio roles, freelance work, or by releasing their own projects. It can be a stable career if you develop strong technical skills. Right now, focus on building a solid foundation that will open many doors in the future.
Keep learning, be patient with yourself, and follow your curiosity. Starting early gives you a huge advantage, and you'll be ready for the next step when the time comes.
Chris recommends the following next steps:
Joey’s Answer
In my opinion, game jams are one of the best ways to learn how to make things with other people. They also look great on your portfolio! You could approach a jam simply as a "Game Designer" looking for a team, but I would be ready to pivot to a specialty, in case teams already have some design aspects covered (you could also join as a programmer, but I would make it clear that you are interested in getting design experience, too). Game jams don't just show your dev skills; they show how well you work with others. And you never know who you might add to your network.
Game Design is a broad section of game development, so it could be helpful to choose a specialty that you feel especially passionate about and then branch out from there. I started as a Narrative Designer and gradually expanded into gameplay, level, systems, and economy design (you can break some of those down even further, too). Being a generalist can be great, but for a career, make it a bonus that you have broad knowledge and skills, rather than relying on finding a generalist role.
Avoid using AI for anything that you want to learn and later be an expert at. Even if you end up with a job where you use it as a part of your workflow, you need to be the one making decisions. If you rely on AI for your designs, then you will not know when it makes mistakes.
When you start applying for jobs, "court the nos." If your goal is to get as many rejections as possible (and there will be a lot of them), you will eventually get a yes. Remember that luck plays a role here, but you can only get lucky if you are prepared when an opportunity presents itself. Starting young already gives you a great advantage! Doing what you love for a living makes the difficult parts of life a lot easier. Keep learning, try lots of things, and don't be afraid to pivot. Good Luck!
Joey recommends the following next steps: