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I’m in 7th grade and I want to become a game developer.

How do you balance creative freedom with technical constraints when designing a new game, and what tools do you use to stay organized?


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Ed’s Answer

You make the best game you can on the target platform, but the good news is that the platforms keep getting better. Their operating systems are constantly being upgraded and the manufacturers release enhanced models. In the case of downloaded games, you get the chance to offer upgrades as newer techniques become available, or your skills have gotten better through increased experience.

Kevins answer is excellent advice. We keep lists in online notepads of new ideas for games. We always think of them when we're already busy on another game. But when we're done and need a new project to start, we review our list for the most interesting new project.
Thank you comment icon Thank you, this is really helpful. William
Thank you comment icon Thank you for taking the time to share your experience and advice. I really appreciate your help! William
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Kevin’s Answer

That’s a major league question, right there. That’s far-thinking for a 7th grader. Balancing creativity with technical reality is where the magic happens. You basically have two choices: pick one and work towards the other. If a studio is hired to create a game under contract for a publisher, they usually have a platform already targeted and everything you plan needs to work on that platform. If you are working on your own, you may have your own targeted platform or you may have cost constraints that limit your technology options.

A good designer relishes constraints and sees them as design challenges to be overcome, or even opportunities.

As for being organized, there are lots of packages out there: some free, some not, some for one person, some for teams. The key is to write it all down and keep things current and available to those who need to see it.
Thank you comment icon I am really grateful you took the time to answer this question. William
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