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Magan’s Answer
Becoming an artist can be a rewarding journey, and the type of artist you want to be plays a big role. While there are challenges like financial ups and downs, creative burnout, criticism, and the cost of supplies, these can be overcome. The art world is competitive, but your unique voice can shine through. Many artists start by balancing another job with their art until they find their path. Remember, every step you take brings you closer to your dream. Keep going and enjoy the creative process!
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Joseph’s Answer
Hey there!
That is a great question. I recommend trying to get another job besides being an artist. Sometimes it can be tough to make enough money to get by with just artwork.
However, I do recommend trying to still be an artist, because it is a great hobby and there can be some money down the road once you get going.
I mainly do art for the fun and pleasure in it. :) So don't be discouraged!
That is a great question. I recommend trying to get another job besides being an artist. Sometimes it can be tough to make enough money to get by with just artwork.
However, I do recommend trying to still be an artist, because it is a great hobby and there can be some money down the road once you get going.
I mainly do art for the fun and pleasure in it. :) So don't be discouraged!
Updated
Kim’s Answer
Hi Athena,
"Artist" is a really big term. To make things simple, I'll give you two basic (and really oversimplified) categories: studio artist and commercial artist.
A studio artist, for instance, can be a sculptor, painter, fine art photographer, filmmaker, or craftsperson who makes nonfunctional work (versus, say, a potter who makes dishes). They make work without having a buyer (called "on spec"), and may or may not try to earn a living from selling what they make. Almost all studio artists have to have some other source or sources of income to live on: they may teach art, work in commercial art, or do something completely unrelated to art.
Commercial art involves work for hire--that would include graphic design, production art, technical drawing, web design, videography and commercial photography, and illustration, for example. Commercial artists are assigned projects to do, and it's up to them to deliver the project to the client's satisfaction: on time, within budget, and solving the particular thing the client wants to solve, like a new logo design, a print catalog or book, a social media reel, and so on.
Both involve a lot hard work, practice, and ongoing learning. Studio artists can do what they want, but that doesn't mean anyone will want what they do. So that's a con if you want people to buy your work. If you don't, there's another con in where you're going to store all the stuff you make! When you work for clients, most of the time you have to do what they want you to do. Sometimes clients let you do what you think is best for them, but it takes time to get that far in your career usually.
You would have to decide for yourself what a "good job" is. If you don't mind working for someone else, you can work in another artist's studio as an assistant or in an art department of a business. If you must be your own boss, that presents its own challenges and financial burden depending on what you want to do.
But the biggest downside of all is being stuck in a job you hate, so you might want to write your own lists of pros and cons, likes and dislikes, and see how they line up with certain professions. If you're doing something you love, the hard work will feel more like fun.
Hope this is useful!
"Artist" is a really big term. To make things simple, I'll give you two basic (and really oversimplified) categories: studio artist and commercial artist.
A studio artist, for instance, can be a sculptor, painter, fine art photographer, filmmaker, or craftsperson who makes nonfunctional work (versus, say, a potter who makes dishes). They make work without having a buyer (called "on spec"), and may or may not try to earn a living from selling what they make. Almost all studio artists have to have some other source or sources of income to live on: they may teach art, work in commercial art, or do something completely unrelated to art.
Commercial art involves work for hire--that would include graphic design, production art, technical drawing, web design, videography and commercial photography, and illustration, for example. Commercial artists are assigned projects to do, and it's up to them to deliver the project to the client's satisfaction: on time, within budget, and solving the particular thing the client wants to solve, like a new logo design, a print catalog or book, a social media reel, and so on.
Both involve a lot hard work, practice, and ongoing learning. Studio artists can do what they want, but that doesn't mean anyone will want what they do. So that's a con if you want people to buy your work. If you don't, there's another con in where you're going to store all the stuff you make! When you work for clients, most of the time you have to do what they want you to do. Sometimes clients let you do what you think is best for them, but it takes time to get that far in your career usually.
You would have to decide for yourself what a "good job" is. If you don't mind working for someone else, you can work in another artist's studio as an assistant or in an art department of a business. If you must be your own boss, that presents its own challenges and financial burden depending on what you want to do.
But the biggest downside of all is being stuck in a job you hate, so you might want to write your own lists of pros and cons, likes and dislikes, and see how they line up with certain professions. If you're doing something you love, the hard work will feel more like fun.
Hope this is useful!
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