Career questions tagged prototyping

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basira1003 views

How do you turn a product idea into a real business, from developing the product to finding investors and selling it?

I am a high school junior interested in industrial design and entrepreneurship. My long-term goal is to create my own product-based business. Sometimes I think of product ideas that I believe could have potential, but I don't know what the process looks like after having the idea. I want to understand how entrepreneurs develop and test a product, determine whether people actually want it, create a business around it, find manufacturers, handle things like funding and intellectual property, and eventually present the idea to investors. I would especially like to hear how you approached these steps when building your own business and what you would recommend to someone starting from zero.

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Adalyn3478 views

what do game designers create or work with?

what do they create and work with to create it

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Tierra374 views

How does mechanical engineers contribute in the automotive industry?

Mechanical Engineers have a wide variety of fields to go into but more popularly in the automotive industry. What in a regular day in the life what do mechanical engineers do to contribute to companies' projects or research?

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Abhinav1913 views

Questions about User Experience (UX) and Prototyping tools in Game Design

Hey all, I'm interested in pursuing a career in game design and because it is such a broad field that encompasses a multitude of disciplines and specialties (especially in larger studios), I am specifically interested in going into UX Design (a.k.a. Visual Design, Interaction Design, or UI design). That said, I recently completed an online course in Principles of Game Design and I posted a thread on the course's discussion forum asking questions about UX design and prototyping in game design about a week ago. However, since I have yet to get a response on that thread, I thought that this would be a good site to ask this question on in hopes of getting at least one response. Here are my questions: 1.) In addition to taking the game design course, I am also taking a course in UX design. I am curious to know what prototyping tool(s) is/are most used by game designers as well as by UX designers who work in the games industry. Here is a link to a page of prototyping tools (see below). Are there any from that list that are most prominently used by game designers? Also, would any of you happen to know of other prototyping tools that were not on the list but are still frequently used by game designers? [http://uxdesignweekly.com/ux-resources/prototyping-tools/](http://uxdesignweekly.com/ux-resources/prototyping-tools/) 2.) Two things I have learned so far from my UX design class are user-centered design and the five elements of user experience: strategy, scope, structure, skeleton, and surface. Are these frameworks and methodologies also applied in game design or are different approaches used? If you have any questions that you'd like to ask me in order to better understand where I'm coming from, please ask and I'll be more than willing to clarify. Thanks to all who responded! #game-design #user-experience #visual-design #ux-design #user-interface-design #interaction-design #prototyping #wireframes

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