What is it like to be a Game designer?
I like to play games, and try out new games that are coming out. Also my dream job is to develop games for teens. Cause I do know that teens like to play games so I want to develop a game the people would like. Like these are some of the jobs I want. #Technology, #Game-development, #Gaming-industry
Let's start with a simple question - what is a game? You might be surprised, but this is a topic with significant debate among scholars, practitioners, and fans. Jesse Schell defines a game as "a problem-solving activity, approached with a playful attitude." Jane McGonigal explains that a game has four essential elements - (1) a goal (2) rules (3) feedback, and (4) voluntary participation.
That's it. That's all a game is. So if you want to become a game designer, my first suggestion is to start to create experiences for people that fits this definition, and test it with people. Did it work? What was their feedback? That is a great place to begin the process of exploring game design as a career or profession. You don't need to code a complicated game to begin understanding the dynamics of what creates a rewarding experience.
If you find games compelling and exciting, my advice is to do three things - (1) practice, practice, practice making games! (2) do more research about the game industry, and (3) develop at least one specialized skill that will be useful if you were part of a professional team. I've suggested next steps below.
My point of view on this topic is formed from a few different forays into game design, from starting my own educational games company, to teaching game design to middle schoolers, to running the largest professional educational game design Meetup group in the US from 2013-2016. I entered into designing games myself without the formal game design skills, but with a strong background in curriculum and instructional design, and I was able to apply some of those lessons to building good games; I also observed how hundreds of others arrived at game design professions from backgrounds as diverse as software development, story-telling, illustration, and business.
Joe recommends the following next steps: