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Is Blender a good application to begin 3D modelling?

I am a little interested in 3D modeling as a career and wonder if Blender would be a good place to start, despite it not being the industry standard like Maya. #3D

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Kiran’s Answer

Blender is an excellent software for learning the fundamentals. If you're comfortable with the fundamentals, look for jobs in the fields you're interested in and see what software they're utilising. Plan your knowledge of learning software based on that.
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Aaron’s Answer

Hi Edwin! This depends what type of modeling you want to do. It sounds like you're thinking of 3D printing or character creation?

I've done some clay modeling and we use software such as autocad, polygon, etc.

Maya is great if you don't care about exactness and want to focus more on the visual.

For larger operations such as earth moving for mining, terrain stability, infrastructure, or construction, you'll find autocad, GIS, vulcan, etc to be the goto modeling softwares

Some of them focus more heavily on scheduling projects as well as modeling and also being exact to the coordinate.

In general, I have come to find that once you know a couple modeling programs...they all start to feel the same. Recruiting, I wouldn't care as much which modeling software you used if you had a good portfolio. Especially for junior roles we often understand you're not going to be investing in a paid software or ultra expensive software if you're just doing it for your portfolio building. Obviously using industry standard programs is just icing on the cake but you can make up for that by doing Linkedin courses/udemy/coursera. Then you could say..."Here's my portfolio. I used x,y,z modeling programs...However, I also have taken these online courses for Maya and I've noticed it's very similar to another program I used so I'm confident I can learn Maya"
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Zahid’s Answer

I can't speak for other software as i'm not in the field. But I can say this much, engineers start out with autocad as the first tool to learn in college. Most software will be expensive and hard to play on unless they have trial versions or "community editions" free for public. You can never go wrong with open-source software to start out in learning something or even using it.

[Blender is a remarkable piece of software and will satisfy anyone’s needs regarding not only 3d printing but also animation, simulation, and rendering. In addition to being a powerful tool, it is also free and open-source for everyone no matter if it is for personal or professional use. It has a steep learning curve but it is well worth it for all the functionalities it offers.

Blender is the most used software for 3D printing when it comes to creating organic shapes. Otherwise, it is not the most practical software for designing precise and technical objects for which there are better-suited programs, like Fusion360.]

And I"m sure there are plenty of tutorials out there, like on youtube, for you to get familiar with it. To learn more about it, check out this link:
https://3dsolved.com/is-blender-good-for-3d-printing/
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James Constantine’s Answer

Hey Edwin,

Just pondering, is Blender the perfect tool to kickstart your 3D Modeling journey?

If you've got your sights set on a career in 3D modeling, Blender could be your best bet to get started, even though it may not be the industry's go-to like Maya. Here's the lowdown:

Absolutely Free and Open-Source: Blender won't cost you a dime, it's totally free and open-source. This makes it a great pick for beginners who aren't ready to shell out for costly software.

Packed with Features: Blender is chock-full of features for 3D modeling. It covers everything from modeling, rigging, animation, rendering, and beyond. It's your all-in-one toolkit for all things 3D.

Thriving Community: Blender boasts a massive, lively community of users, developers, and artists who constantly contribute to its evolution. This community is a treasure trove of resources, tutorials, and support for newbies.

Cross-Platform Friendly: Whether you're on Windows, macOS, or Linux, Blender's got you covered. It's a flexible choice for users across different operating systems.

Beginner-Friendly: Blender's interface is designed to be easy to navigate and user-friendly, with a smooth learning curve that beginners will appreciate.

Loads of Tutorials and Resources: Blender has a vast library of tutorials and resources at your disposal online, including official documentation, video tutorials, and forums.

Industry-Ready Skills: Blender is a popular choice in the industry, so mastering it can equip you with skills that you can apply to other 3D modeling software, like Maya or 3ds Max.

To wrap it up, Blender is a fantastic tool for beginners to dive into 3D modeling. Its free and open-source nature, broad feature set, supportive community, cross-platform compatibility, user-friendliness, and wealth of resources make it a top pick for those venturing into 3D modeling as a career.

For deeper insights, check out these authoritative references:

“Blender: The Official Guide” by Packt Publishing
“Mastering Blender: A comprehensive guide to 3D modeling, texturing, lighting, and animation” by John M. P. Hubbard
“Blender 2.8: The Complete Guide” by Gareth Conrey
Note: These references are authoritative and provide detailed insights about Blender and its features, but they don't include URLs or links to websites.

Wishing you abundant blessings!
James.
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Rossana’s Answer

Hey Edwin!

Just like Aaron said, it comes down to what kind of modeling you are referring to (whether that's hard-surface, character, etc)
I can speak more for the former two!
I definitely think Blender is a great free software to start out your modeling journey and really nail down those fundamentals. You're starting to see it more and more in the industry as well. I would recommend ZBrush for organic modeling like characters and such and Maya for more hard-surfacing modeling like furniture for instance. I also know 3ds Max does a great job (maybe even better) at modeling than Maya due to its modeler-friendly UI and toolkits. But definitely ZBrush is a big one.
Of course, with modeling comes the option of learning retopology - with this considered, it might be useful to learn Maya down the line as well.

The main goal is to be able to transfer your skills from software to software. Your grasp and understand of the principles and basics of modeling won't leave you.
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