What types Engineering will be the best for me I do not like sitting on a desk and doing computer work please help me
I love Solving problems and I love algebra but I hate computer work and I want to be in the engineering field I want to do stuff with my hand not on the computer
However, there are two drawbacks.
1) Working in the field is not all it is cracked up to be - you may have long travel distance, long hours (if a project is working OT to get it done, the hourly workers are happy, you as a salaried engineer don't like those unpaid weekends so much), and the weather is not always so nice.
2) People doing the actual design work (with computers) tend to make more money than those who are just checking the work of the designers.
There are, however, plenty of engineering roles where you can find a balance of practical and computer work. I used to be part of a small instrumentation company where we had mechanical engineers, electrical engineers, project engineers, and even myself as a physicist all split roughly 50:50 between computer-based design and documentation work and practically-based workshop assembly and testing activities. I guess that sort of C&I engineering is perhaps a reasonably good area in that regard, getting you into hands-on testing, especially if you've got a bit of electronics engineering background, although there's still a fair bit of computer work interfacing sensors, PLCs etc to computers, so perhaps not ideal.
As Rebecca suggests, possibly a more mechanical or civil engineering role might have more opportunities to get you away from a computer; although they both have aspects that will require computer work, I imagine mech-eng has a lot more practical things needing doing that some other fields, and with civils I guess there's a load of surveying and measuring and then overseeing work crews, so that sounds like a possibility to get away from an office.
I think overall though, a lot of engineering fields will have some areas where you can balance practical and computer work, I think it's more dependent on the specific role you take. I'd look out for certain things in the job ads - a role described as a "test engineer" is likely to have much more practical opportunities than one described as a "design engineer", and that sort of thing probably applies across many engineering subfields.
Joseph recommends the following next steps:
There are many disciplines in engineering, eg Electrical & Electronic engineering, mechanical engineering, civil engineering, manufacturing engineering, computer engineering, etc.
If you prefer not to use computer all the day, you can exclude computer engineering from your list.
Would you interest on mechanical engineering or civil engineering?
I suggest you can explore more on these 2 engineering streams and determine whether you have interest on it.
Having said that, the jobs responsibilities may vary among different Employers.
Hope this helps! Good Luck!
The cool thing about mechanical engineering is that it's a broad discipline that's always in need. Every physical engineering company will need a mechE. You can work on biomedical devices, automotive, automation, aerospace, etc. without having to specialize in that specific field. This gives you flexibility in the case you find out that biomedical is not the path for you. I personally had roles in biomedical, manufacturing, and wearable technology. Vastly different company products, but the same core responsibilities.
Like Joseph, I don't think it's possible to fully avoid computers unless you want to be a mechanic or technician. The two roles mentioned are solely hands-on work but you have zero input on the design. You'll be doing assembly or repairs of something someone else designed instead of building something you made. Based on your previous posts, it seems like you're more interested in building something you designed. I think design is the fun part.
The ratio of computer work to hands-on work varies between industries, companies, roles, and years of experience. It is crucial that we use computer software to design, analyze, and report about the things we create. In college, you'd learn how to mathematically analyze stresses on paper, but in the industry, the products are more complex. A computer could analyze a car model to optimize the drag in minutes, while such complex calculations would take days/weeks for a human. Computer analysis is more accurate and allows you to visualize trouble areas. You also need CAD software to virtually design what you want to make. You can't go right into building without a blueprint.
A simplified day-to-day for a mechanical engineer is: 1) 3D model something in CAD 2) Create a prototype via 3D printing, power tools, milling, etc. (this is the hands-on part) 3) Test the product 4) Analyze the findings 5) Write a report and implement any changes needed 6) Repeat the cycle until the desired outcome is reached. Some engineers have roles specific to the steps listed. It's important to find a role and company that will suit your needs. For example, there are design engineers that specialize #1 and test engineers that specialize #3. You'll find yourself doing more 1-2 in startups and more 3-5 in more established companies. You'll do more 3-5 as an entry engineer and more 1-2 as an experienced engineer. This should give you a general idea.
A very similar discipline would be electrical engineering and robotics engineering. I would check those as well. I hope this helps!
Maya recommends the following next steps:
Tailor your college engineering studies that are suited for roles such as field engineer, field installation engineer, or field test engineer. If opportunities exist, take on internship opportunities and shadow field engineers for better understanding.