What kind of math classes are required to major in animation?
I have tooken many college classes to help save for the cost of college but the highest math class I was able to take in high school was College Algerbra. Would I have to Take any further math courses such as calculus or stats to pursue this career?
#mathematics-education #math #animation
As an animation major who went to a fine arts school, I was not required to take any math classes to complete my degree. Math is an important part of animation, especially if you are coding programs to do animation. However, a lot of this math can be learned while learning a program or while working out a character's movements. In short, you may not need to take a math class, but you should try to stay sharp on your multiplication, division, fraction to decimal conversion, and general measuring skills if you plan on doing any building for stop motion. Also if you are planning on making character designs that are scaled, I would suggest looking up scaling and how to scale objects up and down in order to keep your proportions accurate.
If you're interested in learning animation, the major requirement mathematically is understanding graphs in an x,y, and sometimes z viewpoint. You don't really need many equations to dive into animation of any sort unless you are really looking into the nitty gritty stuff of computer animation. Even then, learning more about computer coding language is more important. As a student who loved math in high school and went up to studying calculus prior to college, I found that animation required more understanding of timing and spacial awareness than anything else. If you're looking into computer animation such as after effects and 3D animation, it is important to understand things like the x, y, and z axis as well as charting line graphs for motion purposes but beyond that is just extra knowledge for you.
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Most definitely need math and linear algebra is very important. Knowing how to increase, decrease and rotate which are major things animators do ALL the time. Let's not forget curves, angles and other shapes are important in animation.