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How much time has to be put in for just coding the start out of the game?

How much of your time goes into the first steps of just coding a game

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John’s Answer

That really depends on where you are planning to start from. A lot of development these days relies on using an already established engine of some kind to get a head start in building the game. An engine can help by providing some of the more intensive pieces of software to develop, such as basic graphics or networking pipelines. A couple examples of this would be the Unreal Engine (which is a very popular choice for AAA game development) and Unity Engine (popular with smaller or indie developers). Both are available for free. Godot and Gamemaker are also good choices for beginners.

After that, depending on the complexity of the game, it could be anywhere from a couple hours to a few weeks before a prototype might be ready to try out.
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Fred’s Answer

I am not a game developer, but coding is NOT where you start with any project. Much time is spent in the design and planning of the game. I mean, you can't code something if you don't know what it's supposed to do.

It will also depend a lot on how complicated the game is. Something like Elden Ring will take a lot more time that something like Candy Crush, both in the design and in the coding. Elden Ring was in development for 4-5 years (that's a guess based on it being announced at E3 in Jun '19, and released until Feb of '22, figuring it had been in development for a while before the announcement).

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Nazia’s Answer

It depends; the most important aspect is finding the right resource, focusing first on the fundamentals, logic, and debugging. After that, spend at least 1 to 2 hours a day. For coding, practice is essential
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