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When working on game do you have to speak with a lot of people?
when you make a game do you have to speak with a lot of people during the work in progress?
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This will depend a lot on the size of the game. If you are making something small and (relatively) simple, then no. You may be doing everything yourself. If you are doing something like World of Warcraft or Elden Ring, then there will be hundreds of people working on it, and you will have to speak with many of them. Large games will have writers, artists, musicians, managers, security, and probably a bunch of other departments involved. Depending on your exact role, you may interact with any/all of them.
Thank you this helps a lot! Hope
I'd agree with Fred's answer; it depends on the game, the company, and your role within it. There's certainly a market for games made by 'lone-wolves' or small teams of indie developers, and there's big AAA games companies where the number of people will be much larger. I'll add to Fred's answer by noting that in a big development team with hundreds of people, the number of people you're working with in a smaller department will vary. In some of the smaller technical programming teams, you might only be regularly working with a handful of people, especially if someone else in your team is responsible for interfacing with other departments. I'd imagine most roles are a bit broader and need to interface with colleagues in several different departments, but only a few managers will be speaking to the whole development team. I think a lot of the bigger games companies have a fairly social atmosphere too, so even if you're not directly working with a lot of people, there's opportunities to socialise more broadly and speak with people.