Michael Cox
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In layperson terms, what do you actually do at work?
Well, to put it simply, I imagine, put those thoughts on paper, and then make it real. I take a challenge and grab it by the horns, both a challenge for myself and for my players. Sometimes I'll be like "You know, I haven't had as much practice with procedural generation. Time to make a puzzle game involving that!" In my professional work, we build worlds on paper and talk about how to bring them to life in an engaging and fun experience. I create, paint, and build. (I actually build, program, debug, but you get my point) It's fantastic and challenging work, but fun at the same time.